Session 3 — Unit 1 Review: Vectors, Motion Graphs & Technical Drawings
Duration: 45 minutes
Continues from: Session 2, 2D Kinematics (projectile motion). Session 1 covered 1D kinematics and the SUVAT equations.
Why now: the school’s Unit 1 Review (32 multiple-choice questions) covers vectors and scalars, technical drawings, 1D kinematics, acceleration and motion graphs, and 2D kinematics. Sessions 1–2 already covered the kinematics. Today fills the three gaps (vectors done formally, motion graphs, technical drawings) and finishes with an exam-style drill.
Grade-9 foundation: Ch4 Describing Motion Around Us (distance–time and speed–time graphs, §4.2).
Grade-11 depth: NCERT Class 11 Ch3 Motion in a Plane (§3.2 scalars and vectors, head-to-tail addition, §3.5 resolution into components), Ch2 Motion in a Straight Line (slope and area of x–t and v–t graphs; kinematic equations derived from v–t area). Also Glencoe Physics: Principles and Problems §2.3 (position–time graphs) and Hewitt Conceptual Physics Ch6 (vectors).
Not in any textbook in the vault: technical drawing types and scaling are engineering-drawing content from the school’s PhysEng course. That section uses standard drafting conventions and is marked as such.
Units note: the school’s answer choices use g = 9.81 m/s² (Session 2 used 9.8). Use 9.81 from now on.
Lesson Plan
Objectives. By the end of this session the student should be able to:
- Classify a quantity as scalar or vector, and tell distance from displacement and speed from velocity.
- Add perpendicular vectors, then state the resultant’s direction as a standard-position angle (0°–360°, measured counter-clockwise from east). This is the format the school uses, e.g. “22.36 m at 297°”.
- Read position–time and velocity–time graphs: slope, area, and what each shape means.
- Identify orthographic, isometric, oblique and perspective drawings, and apply a scale factor.
| Time | Segment |
|---|---|
| 0–4 min | Warm-up: two projectile recall questions |
| 4–14 min | Scalars vs vectors, resultant + direction angle, components |
| 14–26 min | Acceleration and motion graphs (slope, area, shapes) |
| 26–34 min | Technical drawings and scaling |
| 34–43 min | Exam-style rapid drill (mixed, timed) |
| 43–45 min | Wrap-up: assign the practice test and the homework problems below |
Pacing note. If you run behind, shorten the component-addition example in the vectors section (the test only needs perpendicular vectors) before touching anything else. Do not cut the direction-angle rule or the graphs section. Those are where the test’s trickiest distractors live.
Warm-up (4 min)
Ball A is dropped from rest. At the same instant, Ball B is launched horizontally at 8.0 m/s from the same height. Which lands first? Same time. Vertical motion is independent of horizontal motion. Both start with zero vertical velocity and both fall with g, so they take identical times. This is the Session 2 core idea and it’s on his worksheet.
A marble rolls off a 1.25 m table. How long is it in the air?
t = √(2h/g) = √(2 × 1.25 / 9.81) = √0.2548 = 0.50 s. The 3.2 m/s horizontal speed doesn’t matter for the time.
Part 1 — Scalars vs Vectors (10 min)
Definitions (NCERT Class 11 §3.2)
- Scalar quantity: specified completely by a single number (its magnitude) with the proper unit. Examples: distance, speed, time, mass, volume, temperature, energy.
- Vector quantity: has both a magnitude and a direction, and obeys the triangle (head-to-tail) law of addition. Examples: displacement, velocity, acceleration, force.
The two pairs that get tested most:
| Scalar | Vector partner | Difference |
|---|---|---|
| Distance: total path length | Displacement: straight line from start to finish, with direction | Walk 30 m E then 40 m N: distance = 70 m, displacement = 50 m |
| Speed = distance ÷ time | Velocity = displacement ÷ time | Same walk in 50 s: average speed 1.4 m/s, average velocity 1.0 m/s |
NCERT puts it this way: average speed is always greater than or equal to the magnitude of average velocity. They are equal only for straight-line motion that never turns back.
Adding perpendicular vectors: magnitude
Place the vectors head to tail. The resultant R runs from the tail of the first to the head of the last. If the two vectors are perpendicular they form a right triangle with R as the hypotenuse, so by Pythagoras:
R = √(Rx² + Ry²)
The direction angle: this is where marks are lost
The school states direction as a standard-position angle θ. It is measured counter-clockwise from the +x axis (east), from 0° to 360°. The recipe:
- Assign signs: east and north are +, west and south are −. So Rx is + for east, − for west; Ry is + for north, − for south.
- Find the reference angle
φ = tan⁻¹(|Ry| / |Rx|). This is always between 0° and 90°. - Use the quadrant to convert φ into θ:
| Quadrant | Signs (Rx, Ry) | θ |
|---|---|---|
| Q1 (north-east) | (+, +) | θ = φ |
| Q2 (north-west) | (−, +) | θ = 180° − φ |
| Q3 (south-west) | (−, −) | θ = 180° + φ |
| Q4 (south-east) | (+, −) | θ = 360° − φ |
Why the quadrant step matters. For “20 m south and 10 m east”, φ = tan⁻¹(20/10) = 63.4°, and 63° is one of the wrong answer choices. The resultant points south-east (Q4), so θ = 360° − 63.4° = 296.6° ≈ 297°. The calculator only gives φ. Sketching the arrows gives the quadrant. Always sketch first.
Worked Example 1. A drone flies 12 m north, then 5 m west. Find the resultant displacement.
- Components: Rx = −5 m (west), Ry = +12 m (north), which is quadrant Q2.
- Magnitude:
R = √(5² + 12²) = √169 = 13 m - Reference angle:
φ = tan⁻¹(12/5) = 67.4° - Standard angle (Q2):
θ = 180° − 67.4° = 112.6° - Compass form, if a question asks for it: 22.6° west of north, since
tan⁻¹(5/12) = 22.6°.
Answer: 13 m at 112.6°.
Resolving a vector into components (NCERT §3.5, Hewitt 6.6)
The adding process runs in reverse. A vector A at standard angle θ is the hypotenuse of a right triangle whose legs are its x- and y-components:
Ax = A cos θ · Ay = A sin θ
These come straight from SOH-CAH-TOA. They are exactly how Session 2 split a launch velocity into v₀·cosθ and v₀·sinθ. When θ is a standard-position angle, the signs come out automatically. For example, 15 m/s at 210° gives vx = 15cos210° = −12.99 m/s and vy = 15sin210° = −7.50 m/s, which points west and south, as it should.
To add vectors that are not perpendicular: resolve each one, add all the x-components, add all the y-components, then use Pythagoras and the quadrant rule on the totals. Practice Problem 4 below does this.
Part 2 — Acceleration & Motion Graphs (12 min)
Acceleration
a = Δv / Δt = (v − u) / t, in m/s². This is the Session 1 equation v = u + at, rearranged.
- If a has the same sign as v, the object is speeding up. If it has the opposite sign, it is slowing down. “Negative acceleration” does not always mean slowing down.
- Free fall: a = g = 9.81 m/s², downward, whatever the mass (no air resistance).
Rule 1: slope of a position–time graph = velocity
Derivation: slope = rise ÷ run = Δx ÷ Δt, and Δx ÷ Δt is the definition of average velocity. On a curved x–t graph, the velocity at an instant is the slope of the tangent at that point (NCERT Ch2 summary, point 2).
Rule 2: slope of a velocity–time graph = acceleration
Same logic: slope = Δv ÷ Δt, which is the definition of acceleration (NCERT Ch2 summary, point 4).
Rule 3: area under a velocity–time graph = displacement
For constant velocity the v–t graph is a flat line, so the area is a rectangle of height v and width t. Area = v × t = x.
For uniform acceleration from u to v (NCERT §2.4, Fig 2.5), split the area into two pieces:
- Rectangle:
u × t - Triangle:
½ × (v − u) × t. Sincev − u = at(from the definition of a), the triangle is½ × at × t = ½at². - Total:
x = ut + ½at²
That is exactly the Session 1 SUVAT equation, now derived from a graph. Similarly, the area under an acceleration–time graph = change in velocity, because a × t = Δv.
What the shapes mean (NCERT Ch2 summary, point 4)
| Motion | x–t graph | v–t graph |
|---|---|---|
| At rest | Horizontal line | On the time axis (v = 0) |
| Constant velocity | Straight sloped line | Horizontal line (a = 0) |
| Constant acceleration | Parabola (curve) | Straight sloped line |
| Moving backward | Line sloping downward | Below the time axis |
Trap to flag. The graph on the school review has distance on the y-axis and a straight line. Straight means constant slope, so constant velocity. It is a position graph, not a velocity graph. Reading the slope identifies the scenario: about 75 m in 9 s, which is 8.33 m/s.
Worked Example 2 (v–t graph). A car speeds up from rest to 12 m/s in 4 s, cruises at 12 m/s for 6 s, then brakes to rest in 3 s.
- Accelerations (slopes):
a₁ = (12 − 0)/4 = 3 m/s²,a₂ = 0,a₃ = (0 − 12)/3 = −4 m/s² - Displacement (area): triangle
½ × 4 × 12 = 24 m, plus rectangle6 × 12 = 72 m, plus triangle½ × 3 × 12 = 18 m, for a total of 114 m - Average velocity:
114 m ÷ 13 s = 8.77 m/s
Part 3 — Technical Drawings & Scaling (8 min)
Standard engineering-drawing conventions from the school’s PhysEng course. None of the vault textbooks cover this, so it is supplementary, not textbook-verified.
Why scale?
Real objects are often too big (a bridge, a building) or too small (a watch gear) to draw at true size. Scaling shrinks or enlarges every dimension by the same factor, so all proportions stay true and real measurements can still be read off the drawing. In the review’s words, the purpose is “to fit a large image/object onto a smaller piece of paper.”
Scale notation is drawing : actual.
- 1:1: full size.
- 1:2: half size (a reduction). Divide the real lengths by 2.
- 2:1: double size (an enlargement). Multiply the real lengths by 2.
- General rule: drawing length = actual length × (first number ÷ second number).
Worked Example 3. A triangle with sides 6, 9 and 14 cm:
- at 3:1 it is drawn with sides 18, 27 and 42 cm (× 3)
- at 1:3 it is drawn with sides 2, 3 and 4.67 cm (÷ 3)
In reverse: a 4.5 cm line on a 1:50 plan is 4.5 × 50 = 225 cm = 2.25 m in real life.
The four drawing types
| Type | What it looks like | Key identifying fact |
|---|---|---|
| Orthographic (multiview) | Separate flat 2D views: front, top, right side | Each view shows its face in true size and shape. Standard layout: top view above the front view, right-side view to its right. Hidden edges are dashed. |
| Isometric | Pictorial 3D, corner facing you | The three axes are 120° apart, with receding lines at 30° to horizontal. Lengths along the axes are true, but no face appears in its true shape. |
| Oblique | Pictorial 3D, front face flat to you | The front face is drawn in true shape and proportion (the “frontal lines with true proportions and relations”). Depth lines recede at an angle, usually 45°. |
| Perspective | Most realistic, like a photo | Parallel depth lines converge to vanishing point(s) (1-point, 2-point). Looks real, but you can’t measure true sizes from it. |
Distractor to flag: AutoCAD is software for making drawings (CAD = computer-aided design). It is not a type of drawing.
Two refinements of oblique, in case they come up: cavalier oblique draws depth at full length, and cabinet oblique draws depth at half length, which looks less stretched.
Part 4 — Exam-Style Rapid Drill (9 min)
Give about 60–90 seconds each, answered aloud or on the whiteboard. Answers are for the tutor.
- A runner covers 100 m in 12.5 s at constant velocity. Velocity? →
100/12.5 = 8.0 m/s - Which is a scalar: displacement, velocity, speed, or acceleration? → Speed
- A hiker goes 8 m west and 6 m south. Resultant? →
√(64 + 36) = 10 m;φ = tan⁻¹(6/8) = 36.9°; Q3, soθ = 180° + 36.9° = 216.9° - The slope of a v–t graph is…? → Acceleration. The area under it? → Displacement
- A drawing shows a 3 m wall as 6 cm. What’s the scale? →
6 cm : 300 cm = 1:50 - A ball rolls off a 20 m roof and must land 6 m out. What horizontal speed does it need? →
t = √(2 × 20 / 9.81) = 2.02 s, thenv = 6 / 2.02 = 2.97 m/s. The horizontal distance fixes the speed, so “it doesn’t matter” is wrong. - Which drawing type shows the front face in true proportion, with depth receding at 45°? → Oblique
Wrap-up (2 min)
- One-line summary for him: vectors need a direction angle, so sketch first and apply the quadrant rule; slope of x–t is v, slope of v–t is a, area under v–t is displacement; oblique = true front face, isometric = 120° axes, perspective = vanishing points.
- Homework: the Unit 1 Practice Test (separate file, 32 questions in the same format as the school’s review) plus Practice Problems 1–11 below.
Practice Problems
Use g = 9.81 m/s². Angles are standard-position (counter-clockwise from east) unless stated.
- Scalar or vector? Classify each: 5 kg · 20 m/s north · 30 s · 9.81 m/s² downward · 12 N left · 40 km · 25 °C.
- Distance vs displacement: A hiker walks 30 m east then 40 m north in 50 s. Find (a) distance, (b) displacement (magnitude and angle), (c) average speed, (d) average velocity.
- Resultant in Q3: A boat moves 9 m west and 12 m south. Find the magnitude and standard-position direction of its displacement.
- Adding non-perpendicular vectors: A = 10 m at 30°, B = 6 m at 150°. Find A + B.
- Resolving: A velocity of 20 m/s at 330°. Find vx and vy, and say which compass quadrant it points into.
- Reading a position–time graph: A runner goes from 0 to 40 m in 8 s, stays at 40 m for 4 s, then returns to the 10 m mark by t = 18 s (all at constant speeds). Find the velocity in each stage, the total distance, the displacement, the average speed and the average velocity.
- Braking (v–t area): A car at 25 m/s brakes uniformly to rest in 5.0 s. Find its acceleration and stopping distance using the graph area, then check with a SUVAT equation.
- Free fall: A stone is dropped from a 20 m roof. Find the fall time and impact speed.
- Horizontal launch (fire-cushion type): From the same 20 m roof, a person leaps horizontally toward a cushion 6.0 m from the wall. What horizontal speed is needed?
- Scaling: Draw a 6, 9, 14 cm triangle at (a) 3:1 and (b) 1:3. What length is each side on paper?
- Drawing ID: Name the drawing type: (a) three flat views, front/top/side; (b) 3D view whose depth lines meet at a point on the horizon; (c) 3D view with axes 120° apart; (d) 3D view with a true-shape front face and 45° depth lines.
Answer Key — Full Step-by-Step Solutions
1. Scalar or vector
- Step 1: A vector must state a direction. A scalar is a size only.
- Step 2: The quantities with directions are 20 m/s north (velocity), 9.81 m/s² downward (acceleration) and 12 N left (force).
- Step 3: The rest have no direction: 5 kg (mass), 30 s (time), 40 km (distance), 25 °C (temperature).
Answer: vectors = 20 m/s N, 9.81 m/s² down, 12 N left. Scalars = 5 kg, 30 s, 40 km, 25 °C.
2. Distance vs displacement
- Step 1 (distance, the total path):
30 + 40 = 70 m. - Step 2 (displacement magnitude): the legs are perpendicular, so
√(30² + 40²) = √2500 = 50 m. - Step 3 (direction): Rx = +30 and Ry = +40, which is Q1.
θ = tan⁻¹(40/30) = 53.1°. - Step 4 (average speed):
70 / 50 = 1.4 m/s. - Step 5 (average velocity):
50 / 50 = 1.0 m/sat 53.1°.
Answer: 70 m; 50 m at 53.1°; 1.4 m/s; 1.0 m/s at 53.1°.
3. Resultant in Q3
- Step 1: Rx = −9 m (west), Ry = −12 m (south), which is quadrant Q3.
- Step 2:
R = √(9² + 12²) = √225 = 15 m. - Step 3:
φ = tan⁻¹(12/9) = 53.1°. - Step 4 (Q3):
θ = 180° + 53.1° = 233.1°.
Answer: 15 m at 233.1°.
4. Adding non-perpendicular vectors
- Step 1 (resolve A):
Ax = 10cos30° = 8.66 m,Ay = 10sin30° = 5.00 m. - Step 2 (resolve B):
Bx = 6cos150° = −5.20 m,By = 6sin150° = 3.00 m. - Step 3 (add components):
Rx = 8.66 − 5.20 = 3.46 m,Ry = 5.00 + 3.00 = 8.00 m. - Step 4:
R = √(3.46² + 8.00²) = √(12.0 + 64.0) = √76.0 = 8.72 m. - Step 5: both components are positive (Q1), so
θ = tan⁻¹(8.00/3.46) = 66.6°.
Answer: 8.72 m at 66.6°.
5. Resolving
- Step 1:
vx = 20cos330° = 20 × 0.866 = 17.3 m/s. - Step 2:
vy = 20sin330° = 20 × (−0.5) = −10.0 m/s. - Step 3: + x and − y means east and south, i.e. Q4.
Answer: vx = +17.3 m/s, vy = −10.0 m/s, pointing south-east.
6. Reading a position–time graph
- Stage 1 velocity (slope):
(40 − 0) / 8 = 5.0 m/s. - Stage 2: the position doesn’t change, so the slope is 0 and
v = 0(at rest). - Stage 3:
(10 − 40) / (18 − 12) = −30 / 6 = −5.0 m/s. The minus sign means moving back toward the start. - Total distance:
40 m out + 30 m back = 70 m. - Displacement:
final − initial = 10 − 0 = 10 m. - Average speed:
70 / 18 = 3.89 m/s. Average velocity:10 / 18 = 0.56 m/s.
Answer: 5.0, 0, −5.0 m/s; 70 m; 10 m; 3.89 m/s; 0.56 m/s.
7. Braking (v–t area)
- Step 1 (acceleration = slope):
a = (0 − 25) / 5.0 = −5.0 m/s². - Step 2 (distance = area of the triangle):
½ × 5.0 × 25 = 62.5 m. - Step 3 (check with
v² = u² + 2as):0 = 25² + 2(−5.0)s, sos = 625 / 10 = 62.5 m. ✓
Answer: a = −5.0 m/s², stopping distance = 62.5 m.
8. Free fall
- Step 1: it starts from rest, so
h = ½gt²andt = √(2h/g) = √(40 / 9.81) = √4.08 = 2.02 s. - Step 2:
v = gt = 9.81 × 2.02 = 19.8 m/s. - Step 3 (check):
v = √(2gh) = √(2 × 9.81 × 20) = √392.4 = 19.8 m/s. ✓
Answer: 2.02 s, 19.8 m/s.
9. Horizontal launch
- Step 1: the fall time depends only on height. From Q8,
t = 2.02 s. - Step 2: horizontal velocity is constant, so
v = x / t = 6.0 / 2.02 = 2.97 m/s.
Answer: about 2.97 m/s. The speed matters: too slow and they land short of the cushion.
10. Scaling
- Step 1: 3:1 means drawing = actual × 3, giving 18, 27, 42 cm.
- Step 2: 1:3 means drawing = actual ÷ 3, giving 2, 3, 4.67 cm.
Answer: (a) 18, 27, 42 cm; (b) 2, 3, 4.67 cm.
11. Drawing ID
Answer: (a) orthographic / multiview; (b) perspective; (c) isometric; (d) oblique.
Notes for next session
After the Unit 1 test, the plan returns to Forces (Newton’s laws). That was Session 3 in the master plan and is now Session 4. If the test results show a weak area, start Session 4 with a 5-minute fix on it. The most likely candidates are the quadrant rule for direction angles and reading x–t versus v–t graphs.