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PhysicsClass of Sep 23, 2026
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Practice: Projectile Motion formulas

Session 4 — 2D Kinematics II: Launches from a Height, Relative Velocity & Circular Motion

Duration: 45 minutes
Continues from: Session 2, projectile motion (Wed 16 Sep). Session 3 was a one-off review for the school’s Unit 1 test and adds no new content.
Grade-9 foundation: Ch4 Describing Motion Around Us, §4.4 “Motion in a Plane” and §4.4.1 “Uniform circular motion” (distance vs displacement on a circle, average speed 2πR/T, why constant speed on a circle still means acceleration, Activity 4.5 “marble in a ring”).
Grade-11 depth: Glencoe Physics: Principles and Problems Ch6 “Motion in Two Dimensions”:

Hewitt Conceptual Physics adds §6.3 (tailwind/headwind velocity vectors), §6.8 (the fired-vs-dropped bullet, rifle angled up or down), §13.2 (linear vs rotational speed) and §13.4 (why “centrifugal force” is a misconception).
Why now: Session 2’s “next steps” note named exactly these threads: launches at an angle from a height, relative-velocity (river-crossing) problems, and the rest of Glencoe Ch6. Doing them finishes 2D kinematics before Forces.
g = 9.81 m/s² throughout, matching the school.


Lesson Plan

Objectives. By the end of this session the student should be able to:

  1. Solve a projectile launched at an angle from a height, upward or downward. This is the one case Session 2 didn’t cover, and it needs the quadratic formula.
  2. Add velocities measured in different frames: v(A rel. C) = v(A rel. B) + v(B rel. C). Apply it in a straight line (walking on a bus) and in 2D (a boat in a river, a plane in a crosswind).
  3. Describe uniform circular motion: velocity is tangent, speed is constant, the object is still accelerating, and the acceleration a = v²/r points to the centre.
Time Segment
0–5 min Warm-up: 2 recall questions + walk through the formula sheet (Cases A and B)
5–15 min Part 1: angled launch from a height (derivation + worked example)
15–27 min Part 2: relative velocity (1D, then river crossing)
27–40 min Part 3: uniform circular motion (grade-9 picture, then the v²/r derivation)
40–45 min Exit ticket (3 quick questions), assign homework

Pacing note. If you’re behind at the 15-minute mark, skip the “launched downward” half of Worked Example 1 and just point to the figure. Don’t cut the river-crossing example: it reuses the Session 2 independence idea and is the most common exam problem here.


Warm-up (5 min)

  1. A ball is kicked at 20 m/s at 30° and again at 60°. Which lands farther? Which stays up longer? → Same range (complementary angles, Session 2 Q10). The 60° kick stays up longer, because it has the bigger vertical component.

  2. At the very top of a projectile’s path, what is its acceleration? → Still g = 9.81 m/s² downward. Only the vertical velocity is zero at the top.


Formula Sheet — Projectile Motion (Session 2 recap, plus today’s Case C)

Keep this page in front of him for the whole session. In the warm-up, walk down Cases A and B once, asking “where did this line come from?” for each row, then start Part 1.

The starting point: three Session 1 equations

Every projectile formula below is one of these three, applied separately to the horizontal and vertical directions:

Label Equation In words
S1 v = u + at final velocity = initial velocity + (acceleration × time)
S2 s = ut + ½at² displacement = (initial velocity × time) + ½ × acceleration × time²
S3 v² = u² + 2as links velocities and displacement without needing time

The two facts that let us split the motion:

Both directions share the same time t, and time is what connects them.

Case A — Horizontal launch from a height

Rolls or is thrown horizontally off a table, cliff or roof. Launch speed v₀ is horizontal, height is h. Sign convention (as in Session 2): down is positive for y.

Step Formula How it is derived What it tells you
A1 vₓ = v₀ (constant) aₓ = 0, so S1 gives vₓ = v₀ + 0·t The horizontal speed stays v₀ the whole flight
A2 x = v₀t S2 horizontally: u = v₀, a = 0 Horizontal distance after time t
A3 y = ½gt² S2 vertically: u = 0 (no initial vertical speed), a = g Distance fallen after time t
A4 v_y = gt S1 vertically: u = 0, a = g Downward speed after time t
A5 t = √(2h/g) Landing means it has fallen the full height: put y = h in A3, so h = ½gt², then solve for t Time in the air. Depends only on h, not on v₀
A6 x = v₀·√(2h/g) Put the landing time A5 into A2 How far from the edge it lands
A7 v_y = √(2gh) at impact Put A5 into A4. Or use S3 directly: v_y² = 0 + 2gh Vertical speed just before hitting the ground
A8 v = √(v₀² + v_y²), angle below horizontal = tan⁻¹(v_y / v₀) The components are perpendicular, so use Pythagoras and tan⁻¹ Total impact speed and its direction

Case A in one line: the height sets the time (A5); the time sets the distance (A6).

Case B — Launched at an angle θ, landing at the same height

Kicked or thrown upward from level ground. Launch speed v₀ at angle θ above the horizontal. Sign convention: up is positive, so the vertical acceleration is −g.

Step Formula How it is derived What it tells you
B1 v₀ₓ = v₀cosθ v₀ is the hypotenuse of a right triangle, and the horizontal side is the adjacent side (CAH) Starting horizontal speed. It stays constant for the whole flight
B2 v₀ᵧ = v₀sinθ The vertical side is the opposite side (SOH) Starting vertical speed. Gravity changes it
B3 x(t) = v₀ₓ·t S2 horizontally: u = v₀ₓ, a = 0 Horizontal position at any time
B4 y(t) = v₀ᵧ·t − ½gt² S2 vertically: u = v₀ᵧ, a = −g Height at any time
B5 v_y(t) = v₀ᵧ − gt S1 vertically: u = v₀ᵧ, a = −g Vertical speed at any time. It is positive going up and negative coming down
B6 t_up = v₀ᵧ / g At the top the vertical speed is zero: set B5 to 0 and solve Time to reach the highest point
B7 H = v₀ᵧ² / (2g) S3 vertically between launch and top: 0 = v₀ᵧ² − 2gH Maximum height
B8 T = 2v₀ᵧ / g Landing means back at launch height: set B4 to 0, giving 0 = t(v₀ᵧ − ½gt). Keep the non-zero root. Note that T = 2 × t_up Total time of flight
B9 R = v₀ₓ·T = v₀² sin(2θ) / g Put T (B8) into B3, substitute B1 and B2, then use 2sinθcosθ = sin2θ Range. Largest at 45°. Angles that add up to 90° (e.g. 30° and 60°) give the same range
B10 v = √(vₓ² + v_y²) Pythagoras on the components at any instant Speed at any moment. At the top it is just v₀ₓ

Case B in one line: split v₀ into components (B1–B2), use the vertical motion to find the times (B6, B8), then use the horizontal motion to find the range (B9).

Case C — Launched at an angle from a height (new today, derived in Part 1)

The general case: angle θ and height h. Up is positive, and the origin is at ground level.

Step Formula How it is derived What it tells you
C1 v₀ₓ = v₀cosθ, v₀ᵧ = v₀sinθ Same as B1–B2. For a downward launch, v₀ᵧ is negative Starting components
C2 y(t) = h + v₀ᵧ·t − ½gt² Same as B4, but starting from height h instead of 0 Height at any time
C3 t = [v₀ᵧ + √(v₀ᵧ² + 2gh)] / g Set C2 to 0 and solve the quadratic, keeping the positive root Time of flight
C4 x = v₀ₓ·t Same as B3, using the time from C3 Landing distance
C5 v_impact = √(v₀² + 2gh) v_y² = v₀ᵧ² + 2gh (from S3) plus the unchanged vₓ² Impact speed. It does not depend on the angle

How the three cases fit together. Case C is the master case:

So Cases A and B are just Case C with one of its ingredients switched off.


Part 1 — Launched at an Angle from a Height (10 min)

Session 2 covered two special cases. Case A is a horizontal launch from a height (v₀y = 0). Case B is an angled launch that lands at the same height it started from. Case C is the general case, both at once: launched at angle θ from height h (Glencoe §6.1, Practice Problem 6).

Derivation: time of flight

Put the origin at ground level with up as positive. The launch point is at y = h. Using s = ut + ½at² vertically with u = v₀y = v₀sinθ and a = −g:

y(t) = h + v₀y·t − ½gt²

Landing means y = 0:

0 = h + v₀y·t − ½gt², which rearranges to ½g·t² − v₀y·t − h = 0

This is a quadratic at² + bt + c = 0 with a = ½g, b = −v₀y, c = −h. The quadratic formula gives:

t = [v₀y ± √(v₀y² + 4·(½g)·h)] / (2·½g) = [v₀y ± √(v₀y² + 2gh)] / g

The “−” root is negative, i.e. a time before the launch, so it is rejected. That leaves:

t = [v₀y + √(v₀y² + 2gh)] / g

Check against Session 2. For a horizontal launch, v₀y = 0, so t = √(2gh)/g = √(2h/g). That is exactly the Session 2 formula. ✓

For a downward launch, v₀y is negative. The same formula works: just substitute the negative value.

A result that surprises students: impact speed doesn’t depend on the angle

The vertical velocity at impact comes from v² = u² + 2as in the vertical direction, over a fall of h below the launch point: vy² = v₀y² + 2gh. The horizontal velocity never changes, so vx² = v₀x². The total speed is:

v² = vx² + vy² = (v₀x² + v₀y²) + 2gh = v₀² + 2gh

So v_impact = √(v₀² + 2gh), whatever the angle. The angle changes when and where the object lands, but not how fast it is going when it hits.

Worked Example 1

A stone is thrown at 12 m/s from the top of a 20 m cliff. Compare throwing it (a) 30° above the horizontal and (b) 30° below the horizontal.

Three launch angles from the same cliff

Link to Hewitt §6.8. Compare each throw with a stone simply dropped from the cliff, which takes 2.02 s. Aimed up, the thrown stone lands after the dropped one. Aimed down, it lands before. Only a horizontal throw ties with the dropped stone, and that is the Session 2 “bullets land together” result.


Part 2 — Relative Velocity (12 min)

Motion depends on who is watching

Glencoe §6.1 ends with “trajectories depend upon the viewer.” Toss a ball straight up while riding a bus and you see it go straight up and down. Someone on the pavement sees a parabola, because the ball, your hand and the bus all share the bus’s horizontal velocity. A velocity only means something once you say what it is measured relative to (the frame of reference).

The rule (Glencoe §6.3)

v(A rel. C) = v(A rel. B) + v(B rel. C)

This is a vector sum. The middle object B “chains” the two velocities together.

In a straight line, just add or subtract (Glencoe’s bus, Hewitt’s airplane in wind):

In 2D the vectors are at an angle, so draw the triangle and use Pythagoras plus tan⁻¹. This is the vector addition from Session 3.

Worked Example 2: crossing a river

A river is 60 m wide and flows east at 1.5 m/s. A boat moves at 4.0 m/s relative to the water.

(a) The boat points straight across (north).

(b) Where must it point to land directly opposite?

River crossing: two strategies

Check yourself. If the current were faster than the boat, sinφ would be greater than 1, so there is no solution: the boat cannot land directly opposite. This is Practice Problem 6.


Part 3 — Uniform Circular Motion (13 min)

The grade-9 picture (Class 9 Ch4 §4.4.1)

Activity 4.5 (the book’s demo; do it with any ring and a marble)

Roll a marble around the inside of a tape ring, then lift the ring away. The marble leaves in a straight line along the tangent. It does not fly outward.

The reason is Newton’s First Law of Motion: an object at rest stays at rest, and an object in motion keeps moving with the same speed in the same direction, unless a net external force acts on it. Mathematically: if F_net = 0, then a = 0 and v is constant. Once the ring stops pushing, nothing turns the marble, so it continues in the direction it was moving at that instant, which is the tangent.

Hewitt §13.4 makes the same point with a can whirled on a string. When the string breaks the can goes off tangent to the circle, which is why “centrifugal (outward) force” is a misconception. Glencoe calls it “a fictitious, nonexistent force.”

Velocity and acceleration in uniform circular motion

Derivation: centripetal acceleration a = v²/r (Glencoe §6.2)

  1. Take two nearby positions on the circle, with position vectors r₁ and r₂ from the centre. They have the same length r. The displacement between them is Δr.
  2. The velocities there, v₁ and v₂, have the same length v, and each is at 90° to its position vector. So the angle between v₁ and v₂ equals the angle between r₁ and r₂.
  3. That means the triangle formed by (r₁, r₂, Δr) and the triangle formed by (v₁, v₂, Δv) are similar: both are isosceles with the same apex angle. Corresponding sides are in the same ratio: Δr / r = Δv / v.
  4. Divide both sides by Δt: (1/r)(Δr/Δt) = (1/v)(Δv/Δt).
  5. Now Δr/Δt = v (the speed) and Δv/Δt = a (the acceleration), so v / r = a / v.
  6. Therefore a_c = v² / r, pointing toward the centre because Δv points inward. “Centripetal” means centre-seeking.

Period form. Substitute the grade-9 result v = 2πr / T:

a_c = (2πr/T)² / r = 4π²r / T²

Where the force comes in (a preview of Forces). Newton’s Second Law of Motion says the acceleration of an object is directly proportional to the net force on it, inversely proportional to its mass, and in the same direction as the net force: F_net = m·a. So a circling object must have a net force pointing to the centre: F_net = m·v²/r. This is called the centripetal force. It is not a new kind of force: it is whatever real force is doing the pulling, such as string tension, friction on a car’s tyres, or gravity on the Moon.

Linear speed vs rotational speed (Hewitt §13.2)

Every point on a merry-go-round turns at the same rotational speed (revolutions per minute), but points farther out travel a bigger circle in the same time. So linear speed is proportional to r: twice as far out means twice as fast.

Worked Example 3

A child sits 3.0 m from the centre of a merry-go-round that makes one revolution every 6.0 s.


Exit Ticket (3 min)

  1. A swimmer aims straight across a river. Does a faster current change how long she takes to cross? → No. Only her across-component matters. The current changes where she lands, not when.
  2. A car goes round a roundabout at a steady 10 m/s. Is it accelerating? → Yes. Its direction is changing, so a_c = v²/r toward the centre.
  3. A stone is thrown from a cliff at the same speed, once aimed up and once aimed down. Which hits the ground faster? → Neither. They land at the same speed, √(v₀² + 2gh).

Practice Problems

Use g = 9.81 m/s². Do Q1, Q5 and Q8 in class if time allows; the rest are homework.

  1. Angled launch from a height: A ball is thrown at 15 m/s at 40° above the horizontal from the top of a 25 m building. Find (a) the time until it hits the ground, (b) how far from the building it lands, (c) its impact speed, (d) the maximum height above the ground it reaches.
  2. Downward launch: The same ball is thrown at 15 m/s but 40° below the horizontal. Find the time and the horizontal distance. Compare the impact speed with Q1.
  3. Relative velocity on a train: A train moves east at 25 m/s. A passenger walks at 2.0 m/s (a) toward the front, (b) toward the back. Find the passenger’s velocity relative to the ground in each case.
  4. Finding the current (Glencoe-style): A boat is rowed directly upstream at 3.0 m/s relative to the water. People on the bank see it move upstream at only 1.2 m/s. How fast is the river flowing?
  5. Crosswind (Glencoe §6.3): A plane flies due north at 150 km/h relative to the air. A wind blows east at 75 km/h. Find the plane’s velocity relative to the ground (magnitude and direction).
  6. Swimmer vs current: A river is 80 m wide with a 2.0 m/s current. A swimmer who can swim 1.2 m/s aims straight across. (a) How long does she take? (b) How far downstream does she land? (c) Could she land directly opposite by aiming upstream? Explain.
  7. Aiming upstream: A boat moves at 5.0 m/s relative to the water in a 100 m wide river with a 3.0 m/s current. At what angle upstream must it head to land directly opposite, and how long does the crossing take?
  8. Centripetal acceleration (Glencoe §6.2): A runner moving at 8.8 m/s rounds a bend of radius 25 m. Find the runner’s centripetal acceleration and state its direction.
  9. Merry-go-round (grade-9 + grade-11): A child sits 4.0 m from the centre of a merry-go-round that turns once every 8.0 s. Find (a) the distance per revolution, (b) the speed, (c) the centripetal acceleration, (d) the displacement and average velocity over half a revolution.
  10. Conceptual: (a) A stone whirled in a horizontal circle is released at the moment it is heading due east. Which way does it go, and which law explains it? (b) “An object moving at constant speed can’t be accelerating.” True or false? Explain.

Answer Key — Full Step-by-Step Solutions

1. Angled launch from a height

Answer: 3.45 s; 39.6 m; 26.7 m/s; 29.7 m.

2. Downward launch

Answer: 1.48 s, 17.0 m, and the same impact speed (26.7 m/s).

3. Relative velocity on a train

Answer: (a) 27 m/s east; (b) 23 m/s east.

4. Finding the current

Answer: 1.8 m/s, flowing against the boat.

5. Crosswind

Answer: 168 km/h at 26.6° east of north (63.4°).

6. Swimmer vs current

Answer: 66.7 s; 133 m; no, because the current is faster than she is.

7. Aiming upstream

Answer: head 36.9° upstream; the crossing takes 25 s.

8. Centripetal acceleration

Answer: 3.1 m/s², toward the centre of the curve.

9. Merry-go-round

Answer: 25.1 m; 3.14 m/s; 2.47 m/s² toward the centre; 8.0 m and 2.0 m/s.

10. Conceptual


Notes for next session

2D kinematics is now complete: projectiles in every configuration, relative velocity and uniform circular motion. Forces (Newton’s laws) comes next. Circular motion gives a natural bridge. F_net = m·v²/r has already appeared, so Session 5 can begin with free-body diagrams: “what real force supplies the centripetal force here?” (string, friction, gravity). Class 9 Ch6 How Forces Affect Motion is the grade-9 foundation for that.